3 ms·
Much of the affordances of AR will require a higher FOV - irrespective of use case. E.g.: Tagging objects, directions and buildings with tracked information, f
by dbspin 9y ago
Much of the affordances of AR will require a higher FOV - irrespective of use case.
E.g.: Tagging objects, directions and buildings with tracked information, following characters in the real world etc.
Long term a complete immersive solution - where virtual objects persist in the real world, will absolutely be more useful and compelling than both VR and limited FOV AR. Such a solution would literally be able to selectively replace and amend elements of reality as needed / desired. Although we can't fully predict it's uses, it seems self evident there would be many more than a poster sized slice of AR will allow.