3 ms·
FOV is pretty important. It's difficult to feel like you are in an augmented reality if you have to tilt your head just to see the full object in front of you.
by tfha 9y ago
FOV is pretty important. It's difficult to feel like you are in an augmented reality if you have to tilt your head just to see the full object in front of you.
Maybe you could get by with little helper things, but that's just a fancy HUD and not really AR.
- dkersten 9y agoOutside of entertainment, who cares if you feel like you’re in the environment vs being able to do useful things with it when you want to or need to? Using AR purely for entertainment doesn’t seem like such a revolutionary thing, really, especially when we have ok VR. I see some potential advantages for sure, but enough to make it a mass market nust-have device? I personally don’t see it.
- dbspin 9y agoMuch of the affordances of AR will require a higher FOV - irrespective of use case. E.g.: Tagging objects, directions and buildings with tracked information, following characters in the real world etc. Long term a complete immersive solution - where virtual objects persist in the real world, will absolutely be more useful and compelling than both VR and limited FOV AR. Such a solution would literally be able to selectively replace and amend elements of reality as needed / desired. Although we can't fully predict it's uses, it seems self evident there would be many more than a poster sized slice of AR will allow.