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And with rumours of Apple moving to ARM chips for their laptops, they could well try to take the opportunity to lock out unsigned code entirely... Before long
by bluescrn 9y ago
And with rumours of Apple moving to ARM chips for their laptops, they could well try to take the opportunity to lock out unsigned code entirely...
Before long they could even choose to make you buy an expensive Mac Pro or iMac Pro, or even require an 'iOS dev kit' if you want to develop for their platform.
And if Microsoft had succeeded in the mobile/tablet space, they'd be doing exactly the same...
- jimktrains2 9y ago> And with rumours of Apple moving to ARM chips for their laptops, they could well try to take the opportunity to lock out unsigned code entirely... Why do these two things have any relationship to each other? They can and do lock down x86-64 machines, you're just able to "opt-out" right now[1]. [1] https://it.nmu.edu/docs/allowing-third-party-applications-install-macbook https://it.nmu.edu/docs/allowing-third-party-applications-in...
- endisukaj 9y agoIsn't that counter-productive though? I'll just take my business elsewhere and develop for competing environments.
- swozey 9y agoNot if the majority of your customers are in that environment. You want to sell an app to 50 or 5,000 people? Just look at Linux games (which is WAY better nowadays, its incredible what you can play). I'm an android/*nix user. I'd love it if more devs had your mindset but they typically don't.
- alasdair_ 9y ago>Before long they could even choose to make you buy an expensive Mac Pro or iMac Pro, or even require an 'iOS dev kit' if you want to develop for their platform. Hopefully this was sarcasm, since this is literally what is required right now to develop for iOS - you need a Mac (windows is not allowed) and a $99 developer account.
- bocklund 9y agoFWIW, this has gotten better. It used to be that you could only use the Xcode simulator when developing iOS apps and had to have the $99 developer account to put apps on real provisioned devices. Now you only need to pay to put the app on the store.
- manmal 9y agoMy MB Pro cost 2.5k, and I use it primarily to develop for iOS, so there you have your expensive dev kit.
- beenBoutIT 9y agoAnother 1k for the iPhone X for debugging.