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That's a straw man. I explained that I meant that a slower builtin floating point TYPE doesn't matter. "If you really care about cpu raytracing performance, you
by bjourne 9y ago
That's a straw man. I explained that I meant that a slower builtin floating point TYPE doesn't matter. "If you really care about cpu raytracing performance, you need to write handcrafted simd code and C# default float handling is of no consequence to you."