10 ms·
> In any real world code, slower floats doesn't matter at all This is the same reasoning that tanked the Cyrix 6x86. If it were true, why don't we just ditch
by kibibu 9y ago
> In any real world code, slower floats doesn't matter at all
This is the same reasoning that tanked the Cyrix 6x86.
If it were true, why don't we just ditch hardware floating point altogether and just emulate it with integer arithmetic instead? I'm sure chip manufacturers would appreciate having the die-space back.
- bjourne 9y agoThat's a straw man. I explained that I meant that a slower builtin floating point TYPE doesn't matter. "If you really care about cpu raytracing performance, you need to write handcrafted simd code and C# default float handling is of no consequence to you."