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> In any real world code, slower floats doesn't matter at all. None of you who have commented have been able to or even tried to prove me wrong on that point.
by vanderZwan 9y ago
> In any real world code, slower floats doesn't matter at all. None of you who have commented have been able to or even tried to prove me wrong on that point.
First of all, this is Burden of Proof fallacy: the onus is on you to prove this statement right, not on us to prove you wrong.
Second of all, nobody has been trying to prove you wrong because you did not actually say that floating point performance does not matter in real world code. You may have had it in mind, but you cannot blame others for not picking up on something you did not communicate in the first place.
What you did say was "correctness > speed", which is not the same thing. Furthermore, while this statement is true it needs a context to be applied to, which you have to give. Without further justification by you why using float32 operations for float32 data types would reduce correctness, it is a hollow truism.