4 ms·
Most comments here just seem to generally crap on all video game movies to date (correct) and surmise that it's a losing concept (wrong). Movies afraid to devi
by croon 9y ago
Most comments here just seem to generally crap on all video game movies to date (correct) and surmise that it's a losing concept (wrong).
Movies afraid to deviate away from source material I don't think applies to the problem. I've probably seen most video game movies (even the cringe-worthy Uwe Boll ones) and I'd say the overwhelming problem is no one on set even bothering to look at the source material, or understanding what they're trying to do.
Someone mentioned Edge of Tomorrow, which never was a game. It was based on a very light-sci-fi japanese novel, in turn inspired by a player's forum account of restarting a game over and over in order to incrementally learn enough to finish it.
But it doesn't really matter whether Edge of Tomorrow was or was not based on a video game. The fact that it works as a movie and you can think about it in terms of a video game proves that there's no issue with making a video game movie.
The problem with Hollywood sometimes or often putting out crap is a Hollywood problem, not a medium or genre problem.
Think of a movie you thought had all potential to be good, but turned out bad, and then google the backstory on its production. I'll put $10 on saying that it most likely suffered from "too many chefs"/creation by committee, and focus-grouping it to death, instead of trusting the vision of the creator(s), whether that be screenwriter, director or other.
This is obviously subjective, but why is the best Marvel movies Guardians of the Galaxy, Ant-Man, Deadpool and Logan?
For example, James Mangold did both The Wolverine and Logan, what changed between them?