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>> It's fine in the context of the game, because the player is doing something, but when you put that into a non-interactive medium, the flaws become obvious.
by Avshalom 9y ago
>> It's fine in the context of the game, because the player is doing something, but when you put that into a non-interactive medium, the flaws become obvious.
>All forms of art are inspired by other forms of art, this is no basis to write them off. Would you dismiss Michelangelo's work because he was influenced by Giovanni? Or Giovanni because he worked under Donatello? Should we just write off all fantasy novels post Tolkien? What about D&D? Or Warhammer? The Matrix was obviously inspired by the cyberpunk universes created by authors like William Gibson, do we just dismiss it?
(I think it was) David Wong once pointed out about say the trench run in Star Wars: you fly down... and crash. You fly down and shoot the tie fighters and get shot down... You fly down shoot the ties, avoid the turrets and die... fly down and die... fly down shoot the fighters avoid the turrets and Vader kills you... fly down and die... fly down and get hit by the turrets...
Games allow you to fail, a lot, repeatedly and thus the story can't have the same tension or structure as a movie.
Books, paintings (The Girl With The Pearl Earring) don't alow you to fail; they can have the same structure as a film. Interactive media IN WHICH YOU CAN FAIL however requires it's own thing.
- cptskippy 9y ago> Games allow you to fail Most games will allow you to try until you succeed, very few accept failure and progress the story. When they do, people generally do not accept it and retry anyways [1]. > thus the story can't have the same tension or structure as a movie. I would argues that the much hated quicktime event has been used successfully to give users interaction and have the same flow and tension in a story. The reality is that most people play through a game in a linear fashion, they may fail but they replay instead of accepting the failure, if that's even an option. Thus to the character and story, there was no failure. Even still a solid premise can be adapted to either medium successfully. The movie Memento and the video game Braid are fundamentally the same idea presented in radically different ways with very different stories. The impact of the twist at the end of both though is equally poignant. [1] https://www.filfre.net/2018/03/wing-commander-ii/ https://www.filfre.net/2018/03/wing-commander-ii/