3 ms·
It’s more nuanced than you might think. All of the other elements do contribute to the fun factor. As a former game developer, there were times where adding par
by sshumaker 9y ago
It’s more nuanced than you might think. All of the other elements do contribute to the fun factor. As a former game developer, there were times where adding particle effects or even sound suddenly made a sequence fun, as if suddenly a threshold had been crossed.
Human beings do respond to rewards and payoffs; it can be the satisfying sound of a coin being collected or animation of your character wall-jumping and grabbing onto a ledge. These things DO matter.