3 ms·
You forgot the buffer for the attribute ram, which is needed because otherwise you can only set 7 out of every 8 pixels in a block (you have to set the ‘inverse
by fentonc 9y ago
You forgot the buffer for the attribute ram, which is needed because otherwise you can only set 7 out of every 8 pixels in a block (you have to set the ‘inverse video’ bit to access all 256 possible combos) =)
- aidenn0 9y agoThere are 16000 1-bit pixels. It can be stored as a bitmap rather than the format used by the graphics adapter. Adding a dirty-bit for each character adds another 2000 bits, making a total of about 2.2k