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They are different things with only a very superficial overlap. Yes they all may have: writing, 2D/3D art, acting and audio etc. But, only games have an inter
by Tistel 9y ago
They are different things with only a very superficial overlap. Yes they all may have: writing, 2D/3D art, acting and audio etc. But, only games have an interactive mechanic. You can tell if a game will be fun without any of the aesthetics. Just a controller, the code and simple geometry (debug/collision boxes) for the avatars and the map. Once you have found a fun mechanic all the art merely enhances a bit. Don't get me wrong, there are lots a bad games (bad mechanics!) that try to be movies with beautiful art and no real fun. But a great game is like nothing else we know of so far.
- shkkmo 9y ago>You can tell if a game will be fun without any of the aesthetics. Just a controller, the code and simple geometry (debug/collision boxes) for the avatars and the map. Once you have found a fun mechanic all the art merely enhances a bit This is only true for a limited subsection of games. (granted, this subsection of games is pretty much exclusively the source of Video Game Movies). There are many games where mechanics are just a delivery mechanism for the art, story and overall experience.
- sshumaker 9y agoIt’s more nuanced than you might think. All of the other elements do contribute to the fun factor. As a former game developer, there were times where adding particle effects or even sound suddenly made a sequence fun, as if suddenly a threshold had been crossed. Human beings do respond to rewards and payoffs; it can be the satisfying sound of a coin being collected or animation of your character wall-jumping and grabbing onto a ledge. These things DO matter.