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I disagree with the "mostly", without some quantified support. Unless you mean that most of the games selected are substandard stories, but I didn't see a list
by LMYahooTFY 9y ago
I disagree with the "mostly", without some quantified support. Unless you mean that most of the games selected are substandard stories, but I didn't see a list of the 35 mentioned.
I would posit that perhaps the filtration system of making a wide audience film has more impact on how the screenplay is adapted and I haven't noticed that being discussed.
- coldtea 9y ago>disagree with the "mostly", without some quantified support Yes, it's not merely "mostly", it's nearly all. Except if we talk about some old-style adventure games (and even those aren't any narrative masterpieces either, they barely make it into "adult fiction" level), video games are just some very basic plot skeleton -- as opposed to a plot. If they have nuance and atmosphere, that's in their visual, audio and interactive elements (as opposed to the plot and narration).
- LMYahooTFY 9y agoSo you're pointing out that Tetris, Asteroids, and Angry Birds don't have plot and narration? Taking a complete list of every interactive program that qualifies as a video game and saying 99% of them don't have a plot seems similar to saying 99% of books don't have a narrative or plot. Perhaps I should have been more specific, but I thought the parameter of -games that were intended to actually narrate a story- was heavily implied in this thread.