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Sort of a neat tech demo, but two main issues with it: 1) In the real world, you're essentially never going to have a desktop app with the same artwork/assets
by stevenwei 16y ago
Sort of a neat tech demo, but two main issues with it:
1) In the real world, you're essentially never going to have a desktop app with the same artwork/assets as a mobile app. You're going to have a high res version for the desktop (designed with mouse and keyboard controls in mind) and a lower res version for mobile (designed with touch screen controls in mind).
2) Reversi is an incredibly oversimplified example.
Still, a neat tech demo.
- gb 16y agoRe: assets, you might not actually if all the assets are vector. It's not that uncommon in Flash, since originally it was just a vector animation tool.
- Deestan 16y agoYou should have different assets for very different resolutions anyway. E.g. small details look good on a desktop screen, but obstructive when scaled down to mobile resolution.
- mikeryan 16y agoI know a few people doing Flash on embedded devices. They tend to steer away from vector graphics and lean toward bitmaps because there's a performance hit.
- kreek 16y agoVectors can be drawn on start-up then cached as bitmaps. http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV3/flash/display/DisplayObject.html#cacheAsBitmap http://www.adobe.com/livedocs/flash/9.0/ActionScriptLangRefV...
- stevenwei 16y agoI was referring more to the UI design aspects of it - on a small touchscreen, the interface design should be different than an application written for the desktop. Larger touchscreen friendly buttons, smaller fonts, more tabular displays of data, etc.