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That's what Unity did before IL2CPP as well (not surprising of course since it was Mono). I think they didn't want to have to keep writing new native code gener
by bananaboy 9y ago
That's what Unity did before IL2CPP as well (not surprising of course since it was Mono). I think they didn't want to have to keep writing new native code generators for the AOT process for different architectures, which is why they went the IL2CPP route. That way they can generate the C++ code without worrying about what platform it's going to be running on and also take advantage of the C++ compiler's optimiser.