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That's like what the game industry went through in the early 90s. When Mortal Kombat and the like were generating controversy and getting the attention of regul
by Reedx 9y ago
That's like what the game industry went through in the early 90s. When Mortal Kombat and the like were generating controversy and getting the attention of regulators, the industry proactively created the ESRB.
- cavanasm 9y agoIn that particular instance they had a clear playbook to follow, which was the film industry. I don't know there's quite as direct a parallel between game content and user data sharing / selling as there was between game content and film content.
- jerf 9y agoThere's a big difference though. "The video game industry" wasn't really in the business of creating video games that offended cultural norms. It had a subcomponent of that industry that did it, sure, but even that subcomponent would have survived by making different games with regulation. There is a lot of Silicon Valley right now whose core business is doing the things that are very likely to be regulated out of existence. So I'd say self-regulation isn't an option at this point, as "self-regulation" is asking Facebook to return to unprofitability with no prospect of profit in the future, the destruction of huge swathes of the ad industry, any number of other companies based around data mining and selling and abusing information asymmetries... there's no way the wolves are going to self-regulate themselves into dogs.