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Don't let the price fool you. The price is why I bought the original Leap Motion hand tracker and I was so disappointed. The technology was very good, but its d
by codezero 9y ago
Don't let the price fool you. The price is why I bought the original Leap Motion hand tracker and I was so disappointed. The technology was very good, but its design as a human interface device was abysmal. I am still really confused why they thought it would be good to require that an interface be created for every piece of software it interacted with, rather than allowing that as an option but also having a consistent, operating system level driver that worked across apps with a set of basic gestures.
I basically got no use out of it and strongly regret the purchase. That's the catch though, the price was just low enough to make me not that enraged, kind of like this thing here. Am I going to do it again? Oh gosh, I might.
- jsgo 9y agoI'm kind of in the same boat, although in time I've gradually become less negative about it. I, too, was wanting something that felt like a native peripheral but always found that it is a module you more or less have to hack a solution onto. I was also a bit disappointed as I bought it during the leap year promo (nice job, Leap Motion, nice job) mostly for the thought that the little block throwing demo was usable for me. Apparently, VR only. And that's what I found: it is meant only for the AR/VR space even though they positioned it for other spaces (at least, after Windows 8 died. They did try to demo start menu navigation via gesture). That being said, I think the possibilities are there and I'd give strong consideration to it. I'd rather see them partner up with the Valves/HTCs/Googles/Microsofts of the world as getting into a common framework is going to be pretty important for their tech to really catch on.