2 ms·
I'm assuming the general idea is that multiple layers of depth perception are not necessary if everything rendered is at very consistent range such as at your h
by 83457 9y ago
I'm assuming the general idea is that multiple layers of depth perception are not necessary if everything rendered is at very consistent range such as at your hands in a natural position? Reminds me of the early oculus ducktape prototypes vs VR headsets that cost tens of thousands of dollars. Limited capability but straight forward and cheap in comparison.