3 ms·
It seems to me that the parallels between VR and 3D cinema are pretty striking. Both technologies that had an original heyday decades ago, but both ran out of s
by boffinism 9y ago
It seems to me that the parallels between VR and 3D cinema are pretty striking. Both technologies that had an original heyday decades ago, but both ran out of steam. Then in the past decade or so they both got resurrected, largely on the promise that _if they worked well_ they'd be super cool, and lots of big companies really invested in them on that premise. But the sad truth is, they don't work all that well, and the actual experience of them is (almost) always a little disappointing. So eventually, even the huge hype generated by the big companies isn't enough to sustain them, and they sink back into obscurity... until the next time someone remembers the dream but forgets the reality.
- helmsdeep 9y agoCouldn't agree more with the 3D parallel. It seemed this was the hot new piece of tech the last few years that we promised would be improved with future investment. >You're still tethered to a computer or console via a big cable. A cable that you're definitely going to trip over, fight with or yank out of its ports on a regular basis This is still one of the biggest flaws. If the VR experience is supposed to be submersive, it is almost impossible to forget you are connected to a computer when tethered to a massive physical "rope".