4 ms·
Im just thinking of ways to patch this in to THREE.Matrix4 :) Do you think that would speed things up significantly? Like I have large many-bones skeletons that
by beiller 9y ago
Im just thinking of ways to patch this in to THREE.Matrix4 :) Do you think that would speed things up significantly? Like I have large many-bones skeletons that can take time to animate.
- bhouston 9y agoUntil I see reliable benchmarks and understand why Matrix4 is slow I do not know. I think that the speed difference may be mostly related to avoiding allocations as in WA it is mostly just views rather than new ArrayBuffers if I am not mistaken. I thought everything else should be fast. But I need to see the benchmarks accurately to know.