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I guess these days indie developers often use this method where step one is to get a high quality first level that is used for crowdfunding to finish the game.
by joveian 9y ago
I guess these days indie developers often use this method where step one is to get a high quality first level that is used for crowdfunding to finish the game.
However, I have noticed that most games start out fun for the first few levels, so I would say as a game player that developers should really not worry so much about the art being perfect on the first level before production but to have a complete game that can be played through that is fun the whole time. Because from personal experience the vast majority of games do not accomplish that.
- movedx 9y agoTrue. I'm just starting out making my first game and I'm beginning with mechanics. Movement, inventory, NPCs, compbat, character build, stats, etc. Once they're solid, then I can build whatever worlds I want which includes the art, sound, and critically, the story.
- joveian 9y agoI agree that starting with mechanics is the necessary first step. I have seen some games where the mechanics made me entirely uninterested in proceeding past the tutorial or very early game and others where the mechanics made the game worse the whole time but not completely unplayable. Maybe I see games unplayable due to mechanics about as often as I see games unplayable due to technical issues (as someone who generally does not buy games when they are first released). It seems to me (without having actually designed games) that level design and the story can be done with basic artwork and sound and that making sure that stuff is great before spending a bunch of money on artwork would improve things. I wish developers would avoid violence as a core theme of games. There must be other themes you can use even with the same basic mechanics. Good luck with your game! I really love story driven games and there are so few good ones.