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I think it's the most organic way to build a game, at least for my projects. It sort of becomes a fractal process as well, where I'll end up with a sandbox zon
by doomlaser 9y ago
I think it's the most organic way to build a game, at least for my projects.
It sort of becomes a fractal process as well, where I'll end up with a sandbox zone for each different segment of the game, which then evolve into the production stages for each different area.