3 ms·
Isn't this also Miyamoto's/Nintendo's approach? Get the basic gameplay mechanics right by and play around tirelessly with basically nothing as far as 'productio
by mercer 9y ago
Isn't this also Miyamoto's/Nintendo's approach? Get the basic gameplay mechanics right by and play around tirelessly with basically nothing as far as 'production' work goes, and move on only when that's been achieved.
I only did some level design back in the day, so I don't have much experience with games, but I find this 'prototyping' thing to be hugely valuable in web development and design work I've done. I often just try all sorts of shit (whether front-end or back-end or design), focusing on quick feedback and iteration, and once things coalesce/work/'click', I might just scrap the whole thing and start with a more 'formal' version.
Especially with design stuff I've found that just getting something and then playing around with it works so much better than trying to go for a more formal approach from the start. And making a clear distinction between the 'playground' and 'formal' phase has also helped a bunch.
Finally, I've all but stopped doing the 'Lorem Ipsum' and image placeholder work. If I'm going to 'prototype' a design, it can be a bit messy, but it has to be as real as possible.
- doomlaser 9y agoI think it's the most organic way to build a game, at least for my projects. It sort of becomes a fractal process as well, where I'll end up with a sandbox zone for each different segment of the game, which then evolve into the production stages for each different area.
- brandonjm 9y agoThere is an interesting video series by Nintendo on the making of Breath of The Wild. In one of them [1] they talk about how most of the game mechanics were implemented in a 2D version of the game to see how enjoyable and effective they were before they spent the money to make the 3D version. [1] https://www.youtube.com/watch?v=30jGWna4-Ns https://www.youtube.com/watch?v=30jGWna4-Ns
- doomlaser 9y agoLast year at GDC, Nintendo's Hidemaro Fujibayashi, Satoru Takizawa, and Takuhiro Dohta broke down the creation of the game in a full length session with video of the original top-down 2D prototype: https://www.youtube.com/watch?v=QyMsF31NdNc https://www.youtube.com/watch?v=QyMsF31NdNc
- rendaw 9y agoAt 18:12: https://youtu.be/QyMsF31NdNc?t=1092 https://youtu.be/QyMsF31NdNc?t=1092