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Now this is what it is supposed to look like... But I think that it is down to technique rather than the cameras. This guy lays out most of the obstacles with
by Loginid 16y ago
Now this is what it is supposed to look like...
But I think that it is down to technique rather than the cameras.
This guy lays out most of the obstacles with the process in a very short comment:
1. Maintain consistent depth of field between two cameras by using separate Neutral Density filters for each camera
2. Spend time tweaking your luma keys for each video stream.
People that work on lighting crews should be getting nervous right about now.
- Loginid 16y agoFrom the comment here http://vimeo.com/12828140 http://vimeo.com/12828140 it looks as if this guy isn't even using a beam splitter, just two wide angle lenses. I think that most of the magic in this technique is in the luma keys. (duh...)
- Keyframe 16y agoIt's a 3D rig with zero inter-axial separation (well zero as far as compositing concerns, not actual physical zero, of course). So shooting this stuff bears same problems as shooting 3D in general. DOF is easy to solve, as well as controlled lighting (stabilized voltages are the norm anyways). Tricky part is shooting outside, as evident by strong flickering in OP video. Though that can be solved in post. And you are right, this video (and the other one on that vimeo account) is better mostly due to process/skill and not due to equipment used. One could argue about HDR though, since it's only a technique to widen the range of possibilities within compositing. How one utilizes those can be viewed as artistic direction. I also dislike masks with visible feathering, as shown in most HDR stuff out there.