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Again, you're applying your definition of fun. Your definition is something that allows you to grow in skill. I certainly enjoy that. Scott Adams wrote a very
by mattmaroon 16y ago
Again, you're applying your definition of fun. Your definition is something that allows you to grow in skill. I certainly enjoy that.
Scott Adams wrote a very good article about the illusion of skill this week. Skill is mostly the result of a compulsion loop. I play Scrabble, I improve, so I play more Scrabble. It's not much different than harvest crop, get money, build another crop.
If I play Scrabble more than you, I will probably beat you when you and I play Scrabble. If I play Farmville more than you, I will have a bigger and better farm. Both of those are generalities (it is of course quite possible to play both games sub-optimally, though easier with the former).
Also that's not the only thing anyone considers fun. A lot of people look at a virtual farm full of crops and chickens and barns and think "boy that looks fun to play". Millions. There's more to it than compulsion loops, they don't keep players around for very long.