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Oh, that EDMS! I had totally forgotten its code name. Seamus's physics system was really ahead of its time, but unfortunately a ton of the work of getting a ph
by dfan 9y ago
Oh, that EDMS! I had totally forgotten its code name.
Seamus's physics system was really ahead of its time, but unfortunately a ton of the work of getting a physics system to work in a real game is dealing with edge cases, numerical stability, etc., and we had huge problems getting everything to an industrial-strength state. (You will probably not be surprised if you look at the code.) Terra Nova: Strike Force Centauri's full biped physics eventually had to be replaced by run-of-the-mill sphere physics just to make sure that things worked 100% of the time instead of 95%. Flight Unlimited was the real culmination of Seamus's physics work.