4 ms·
This has not been my experience. Game developers I've worked with have generally been pragmatic and willing to use the best tool for the job. Also triple AAA i
by danschuller 9y ago
This has not been my experience.
Game developers I've worked with have generally been pragmatic and willing to use the best tool for the job.
Also triple AAA isn't that old! There's not a generation retiring quite yet :) People who want to still be in the industry are. I've seen the industry get older on average as I've worked in it.
Forms of middleware have been there since the early days of AAA style games - sound, video encoding etc. such as RAD Game Tools
- pjmlp 9y agoJust speaking of the regular reasons I used to see on Gamasutra or GDC talks about creating the own engine in-house instead of commercial middleware If I recall correctly, Tribes was one of the first ones to have some moderate adoption.
- pandaman 9y agoCan you give some examples? I had worked on many games and a licensed engine had been always evaluated. Some went with one, some did not for technical and economical reasons. Never seen people just outright declining it because it's "heresy".