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Thank you! The physical model of the 'hovercrafts' in Battlezone 2 was so satisfying, I just enjoyed piloting over the landscape so much and no game has come th
by tomaskafka 9y ago
Thank you! The physical model of the 'hovercrafts' in Battlezone 2 was so satisfying, I just enjoyed piloting over the landscape so much and no game has come this close to that feeling!
- kennethdmiller3 9y agoHover physics was literally the very first thing I worked on for Battlezone, back when we were working in Interstate '76 and the game was called "Badlands". Within a week or so I had Groove Champion's orange Packard Piranha hovering around. There were many changes and additions later, but the core of hover physics started there.