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First sentence of the article: "I have been working professionally with Unreal Engine for over 9 years." Second paragraph: "If a game company in Los Angeles is
by egypturnash 9y ago
First sentence of the article: "I have been working professionally with Unreal Engine for over 9 years."
Second paragraph: "If a game company in Los Angeles is having an Unreal Engine 4 problem that no one can solve, I usually end up getting that call. I am writing this article to explain why I get that call, how one would prevent the need for that call, and what I normally do after getting that call."
So while a lot of these things are pretty useful strategies for any large project (we had asset naming conventions for parts of the Flash cartoons I was working on around the turn of the century), they are all common problems he's encountered in his career of being That Guy You Call When Your Big Unreal Project Is Broken.
- banachtarski 9y agoYea I read the article >.> I still read it as him trying to suggest what better practices you can adopt specifically pertaining to UE4 that would "prevent the need for that call"
- nightfly 9y agoHave someone who has a clue how to design and integrate complex systems from a high level on your team. Seems to be the point of the whole article.