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I've tried 3 times to teach myself electronics to the point where I can reliably make simple stuff work, and finally got it to start to click about 9 months ago
by jstanley 9y ago
I've tried 3 times to teach myself electronics to the point where I can reliably make simple stuff work, and finally got it to start to click about 9 months ago. I'm still very much a newbie, but I am just slightly ahead of where it sounds like you are.
I recommend these YouTube channels:
https://www.youtube.com/user/greatscottlab https://www.youtube.com/user/greatscottlab
https://www.youtube.com/user/EEVblog https://www.youtube.com/user/EEVblog
Not all of the videos are useful, but if you browse through the "Most popular", you might find some interesting stuff. I did. There's also a long tail of other channels that post the odd interesting beginner-electronics video. Type in search terms for things you're confused by, and you'll find tens of people trying their best to explain it to you in a way you can understand. Don't understand one? Try the next person.
I bought an "Arduino starter kit" off eBay for about £35. It came with an Arduino Uno, a breadboard, some bits of jumper wire, resistors, a few capacitors, a relay, a servo, some LEDs, an LCD display, etc. Just a basic bunch of stuff to start playing with. (I think I paid more than the constituent parts were actually worth, but if they weren't all bundled together for me I wouldn't have known what to get at all, so I got plenty of value from it anyway.)
Then just start playing with it. In the process of trying to make stuff work you'll accidentally learn about pull-up and pull-down resistors, switch debouncing, filtering capacitors, using transistors to switch larger loads, SPI, I2C, and it'll all start fitting together in your mind. Every time you learn a new thing it opens up a bunch more avenues of stuff to research.
The resources available on YouTube are so much better than they were even 3 years ago. I think that's what has helped me "succeed" this time.
Good luck!
- programbreeding 9y agoThe biggest issue I've found is finding projects to work on that are actually useful. Of course you have to start with the basics, but not many people have a use for a simple blinking LED in their life. Finding projects that you can make that can actually do something that interests you makes a world of difference. It's like learning programming/OOP through the typical animal examples versus making an app that is something you would actually use or fills a need that you have.
- privacypoller 9y agoMy advice for both Electronics and Programming is to flip it around: find something you'd really like to build and then figure out the tools, skills and a version you can make. Example: My 5-yr-old wanted to build a pinball machine, so we started with using a micro controller to light up an LED and make a noise when a the ball contacted a target. It was a pretty easy intro to the programming, electronics, debouncing a switch (and woodworking!) My 10-yr old wanted to make a computer game about ancient Egypt and twine was a great way for her to get introduced to programming.
- mulmen 9y agoLike the "learn scrum by cleaning your apartment" example? Give me a real world example of this working please. If it's worthwhile there must be a case study to build from.
- jononor 9y agoNot sure _useful_ is a good metric, most useful things can be had more easily by buying it. And if its something you really need, then its better to avoid the stress of having to build it right and on time. But go for something _interesting_, something _you want_. A music instrument maybe? Automate the blinds in your apartment? Track the motion of earth for long-exposure photography? A multicopter for flying FPV?
- deleted 9y ago[deleted]
- elihu 9y agoI think musical instruments are a good way to get into DIY electronics, for those interested in both of those things. Examples include fixing or completely re-wiring the electronics in an electric guitar, fixing or building guitar effects pedals, building midi-actuated devices, building a strobe tuner, adding pickups to acoustic instruments like guitars, cellos, and violins, modding a 3-head tape recorder into a tape delay unit, building pickup pre-amps, winding guitar pickups, fixing or modding old synthesizers or divide-down organs, building new midi interfaces, getting into modular synthesis, building oscillators, filters, sequencers, etc... Music seems to be the sort of domain where there's always some electronic device you wish you had that would make your life a little bit better in some way, and it often happens that the thing you want is something that no one currently sells, or not for a price you're willing to pay.