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Of course you can animate voxel models - there are game engines that do it now - the trouble has been doing it on a large number of voxels in real time. This i
by abritinthebay 9y ago
Of course you can animate voxel models - there are game engines that do it now - the trouble has been doing it on a large number of voxels in real time.
This is why existing voxel games tend to look super blocky and pixelated.
That said - they seem to have solved that for non-organic forms at least (their video forms are very cool, but are basically frame by frame volumetic animation - a little different).
Lighting will be the big issue, though not always a problem in all games.
- gnode 9y ago> but are basically frame by frame volumetic animation I'm assuming by this you mean each frame using a distinct voxel model. I may be wrong, but I think what's being demoed at 0:47 in the video is animation by deformation of a static model. If true, this is something I've not seen in voxel graphics before. Unfortunately, the article is very light on the details about what is technologically novel about what Atomontage is doing, versus previous endeavours.
- abritinthebay 9y agoThat's certainly what they're doing with the buildings. The dancing man and face animations look like frame-by-frame tho (which is why they are likely video I would imagine) That said if they can do just non-organic forms well and leave organics to polygons - that would be pretty incredible.