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Codewarrior => worse IDE I've ever had to use. You literally want to break something/someone once you've used it for any extended period of time (PS2 Game conso
by kelvin0 9y ago
Codewarrior => worse IDE I've ever had to use. You literally want to break something/someone once you've used it for any extended period of time (PS2 Game console developement).
- hoistbypetard 9y agoReally? I never did PS2 development, but I liked it for Mac stuff in the '90s and Palm stuff a little bit after that. My recollection is that it was much nicer to use than Think C, and absolutely blew the doors off Visual C++ 1.5 and 4.0, which were the other IDEs I had to deal with at/around the time I first picked up CodeWarrior. The Apple Code Fragment Manager (PPC dynamic loader) made me want to break things sometimes, but for its day CodeWarrior was a breath of fresh air, as I recall.
- kelvin0 9y agoWe were shipping the games on 3 different consoles, shipping on the original XBOX with it's superb integration to Visual Studio was such a breath of fresh air, and allowed you to debug directly and step through your code on the console. Not so much for PS2 and Code Warrior, which was a pain to use and was integrated as an after thought to the PS2 SDK. So maybe using CW on Mac worked well (at the time), but targeting some other machine than the one running the compiler was painful at best with CW. Sorry to ruffle any CW fans out there, but until you've used it to do PS game dev, you won't know the atrocities our team went through.