6 ms·
https://www.pcgamer.com/nightdive-talks-system-shock-remakes-change-in-direction-expects-release-probably-q1-of-2020/ https://www.pcgamer.com/nightdive-talks-sy
by Freaky 9y ago
https://www.pcgamer.com/nightdive-talks-system-shock-remakes-change-in-direction-expects-release-probably-q1-of-2020/ https://www.pcgamer.com/nightdive-talks-system-shock-remakes...
> "Our intention is to ship exactly the game that was promised, with as much of the features that were promised as we can, in a timeframe that will get it out as fast as we can. Our expectation is probably Q1 of 2020."
> Kuperman gave that date with the kind of expression and shrug that conveyed: no, that date isn't what anyone wants to hear. But it's practical. He was unequivocal when I asked if another two years of development would put Nightdive in a financial bind.
> "No it doesn't. We've also had renewed interest from some publishing partners, for whom the more complex and costly game was something of a challenge for them, that this is what they were hoping we would provide and renewed their interest."
- hguhghuff 9y agoWith what money? They didn’t raise much in the first place and it’s gone.
- failrate 9y agoDon't forget that Night Dive already has a back catalogue of games rescued from obscurity that they sell on Steam and GOG.
- catach 9y agoI believe the translation of "renewed interest from some publishing partners" is "they'll give us money, probably".
- jccalhoun 9y agoAs I understand it, videogames on kickstarter rarely raise enough money to complete a game. If anything they can use a successful kickstarter to sell the game to publishers or other investors.
- baldfat 9y agoI want the original game with just updated graphics and ui: Caesar III Sid Meyer's Alpha Centure MOO 1 & 2 Fallout 1 & 2 Sadly this will never happen because what developer doesn't want to play with the code and have their own spin on a modern take.
- ethelward 9y agoYou may want to look at https://github.com/falltergeist/falltergeist https://github.com/falltergeist/falltergeist, though I didn't have the time to try it myself yet.
- onli 9y agoThis does not seem like a graphics and UI update, just like a recreation of the original with FOSS software.
- degenerate 9y agoBlizzard recently released Starcraft: Remastered on the 20th anniversary of Starcraft (https://starcraft.com https://starcraft.com). Because much of the game balance relies on weird/buggy unit behavior, it was critical to keep the game code intact, so the developers only focused on a graphical, UI, and netcode refresh. It worked, and was successful, but it's been months since release and there are still huge bugs and general problems with everything they did touch.
- plopz 9y agoThere was some discussion here about the effort it took to emulate a lot of the bugs in order to keep the game the same. https://news.ycombinator.com/item?id=16305769 https://news.ycombinator.com/item?id=16305769
- VikingCoder 9y agoIt's almost like we should take the old assets, take the new assets, run the exact old engine with the old assets, and then ON TOP OF THAT, let a Machine Learning system figure out how to, in real time, make the graphics look better. Hey, Károly Zsolnai-Fehér (Two-Minute Papers), can you find someone to implement this?!? kthxbai!