3 ms·
While I totally get that this isn't going to quite "change everything" what really stuck out to me is their use of geometry shaders to do the animations with vo
by stuntkite 9y ago
While I totally get that this isn't going to quite "change everything" what really stuck out to me is their use of geometry shaders to do the animations with voxels. Very interesting. I have a fork of google draco where I've been working on getting animated point clouds into unity compressed then adding geometry shaders to them. I think there are very unique experiences coming for us with point cloud tech and voxel tech, but they probably wont replace our polys any time soon for gaming or anything.
https://github.com/millerhooks/draco/tree/unity_point_cloud_plugin https://github.com/millerhooks/draco/tree/unity_point_cloud_...
https://github.com/millerhooks/DracoAnimatedPointClouds https://github.com/millerhooks/DracoAnimatedPointClouds
https://github.com/keijiro/Pcx https://github.com/keijiro/Pcx