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The coupling of a cryptoprocessor[1] to avoid network packets and circuitry tampering with a locked kernel could stop people to use cheats. The CPU would only e
by CodeArtisan 9y ago
The coupling of a cryptoprocessor[1] to avoid network packets and circuitry tampering with a locked kernel could stop people to use cheats. The CPU would only execute a signed kernel[2] while the kernel would only load signed modules. Today, each gaming studios/publishers are working on their own anticheat solution in their corner. Here, the anticheat would be the platform itself, you would only have to focus on keeping the kernel secure to turn all games cheats free (in theory). video game consoles are going this route with varying degrees of success[3]
[1] https://en.wikipedia.org/wiki/Secure_cryptoprocessor https://en.wikipedia.org/wiki/Secure_cryptoprocessor
[2] https://en.wikipedia.org/wiki/Code_signing https://en.wikipedia.org/wiki/Code_signing
[3] https://en.wikipedia.org/wiki/PlayStation_Portable_homebrew https://en.wikipedia.org/wiki/PlayStation_Portable_homebrew
https://en.wikipedia.org/wiki/PlayStation_3_homebrew https://en.wikipedia.org/wiki/PlayStation_3_homebrew
https://fail0verflow.com/blog/2014/console-hacking-2013-omake/ https://fail0verflow.com/blog/2014/console-hacking-2013-omak...