3 ms·
Yea if you're gaming on a budget I suppose that would work, but I'd still be worried about the exponential backoff algorithm TCP usages because packets aren't g
by blackflame7000 9y ago
Yea if you're gaming on a budget I suppose that would work, but I'd still be worried about the exponential backoff algorithm TCP usages because packets aren't guaranteed to take an unblocked pathway on their subsequent attempts. Its possible to lose a whole bunch of packets before being successfully diverted. And furthermore, what happens if your opponent is scoring points while you're frozen in TCP rectification mode. You're going to need UDP for just about anything that involves players interacting in a 3-dimensional world.