4 ms·
>The problem now, and perhaps always was the graphics APIs and cost of porting. Perhaps some special financial incentives from Valve to big studios would be ab
by imjustsaying 9y ago
>The problem now, and perhaps always was the graphics APIs and cost of porting.
Perhaps some special financial incentives from Valve to big studios would be able to get the rock moving down the mountain? Temporary discounts perhaps?