3 ms·
We played that, too. At 300 baud and a significant transatlantic delay, the typical interaction was: - log in, read the usual You're-at-end-of-road-again stuff
by kabdib 9y ago
We played that, too. At 300 baud and a significant transatlantic delay, the typical interaction was:
- log in, read the usual You're-at-end-of-road-again stuff
- walk a few rooms (delay, delay . . .)
- find out you were killed by someone else
... repeat. Lag that affects a text adventure is impressive lag indeed . . .