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The fact remains that releasing an app for iOS has its risks. Sure, the chance that Apple will reject your app are slim, but that chance is still there. There a
by city41 16y ago
The fact remains that releasing an app for iOS has its risks. Sure, the chance that Apple will reject your app are slim, but that chance is still there. There are real developers out there who have found themselves quite screwed because this very slim risk happened to him them.
Releasing a Windows, OSX, Un*x or webapp does not have this risk at all. At the expense of losing out the benefits the app store gives a developer.
I'm putting the finishing touches on an iPad game right now. Do I want to make the leap from here and do this full time? Possibly. But if I do, I have to weigh the risk of Apple fully controlling the app store and what it could possibly mean to me. To not do so is simply naive.
- loewenskind 16y agoMy comment was based on the assumption that the OP thought the picture was different on Android. I know there are platforms where you can release without being so dependent on others (e.g. the web).