5 ms·
I really hope this doesn't result in a flood of Flash-based apps. And I say that as someone who's been developing Flash content for the web for quite some time
by mambodog 16y ago
I really hope this doesn't result in a flood of Flash-based apps.
And I say that as someone who's been developing Flash content for the web for quite some time.
- jlgosse 16y agoI really wish you had instead said "Flash-flood of apps".
- Tyrannosaurs 16y agoI don't think it's that positive a move for Flash. I think there will be some instances where people will port existing Flash content but it's not going to be the platform of choice for most people starting from scratch. I suspect we'll see an increase in iPhone IDEs for different platforms and Flash will be one of many picking up a small share of the market with XCode holding onto the bulk of it.
- jrockway 16y agoYeah. The underlying problem here is not that there are a bunch of Flash apps, but that Apple forces every user to install every app every developer cranks out. If you could decide for yourself, then you could let other people use Flash apps, while you could completely ignore them. Oh right, that's already how it is. So this will actually affect you in no way, except that you have more apps to pick from (or ignore).
- bad_user 16y agoGuidelines or not, they can always ban crappy apps ... that's why those restrictions (like developing with other languages) seemed so out of place and more like a political move meant to take shots at its competition. It's quite simple ... if an app consumes lots of resources (measurable) or is violating the design guidelines or is another fart-app ... then ban it. If Flash-based apps are indeed crappy, you don't need to explicitly ban Flash ... and who knows ... maybe a skilled developer can make something usable that doesn't fuck up your battery life.
- elai 16y agoWith the nature of the app store, it won't really be noticeable unless you specifically search for it, or it actually has some merit.