3 ms·
OnLive sounds cool, but it's a little hard to believe, since latency is a common issue in regular gaming already. Demos are invariably carefully orchestrated. T
by 10ren 16y ago
OnLive sounds cool, but it's a little hard to believe, since latency is a common issue in regular gaming already. Demos are invariably carefully orchestrated. The other thing that gives me pause is that it is such a compelling vision for publishers. It's an absolutely magic idea. However, this enthusiasm is not technology-driven: it's not about what has become possible, but what would be really amazingly cool if it was possible.
But latency isn't such an issue for compiling etc. Someone was saying in the instant google thread that 250ms is imperceptible for search (and I've heard 200ms for the command line, from Rob Pike on Go). That's much lower hanging fruit than for gaming, where 250ms latency is far from instant but unplayable.
- tibbon 16y agoI had a similar reaction to you on Slashdot a few years ago when it was first announced. I thought it was completely made up. Yet, it works. Shockingly well. Better for FPS games than strategy games actually (you notice lag on a mouse cursor more than anywhere else).
- rbranson 16y agoHow is it hard to believe? They are essentially doing what Akamai did and locating server farms very "close" to end users on the network. I have a 20ms ping from the closest Akamai CDN server.
- sv123 16y agoI thought there was no way it would work, got a beta invite a few months back and was blown away. My brain still insists that the game had to be installed on my local system to be able to be working so well.