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There's been stuff like this going back to the 90s, and nobody actually wants this after they've tried it. You just don't have a lot of density of information,
by empath75 9y ago
There's been stuff like this going back to the 90s, and nobody actually wants this after they've tried it. You just don't have a lot of density of information, compared to what you can get from text on a screen or even video.
In addition, it's hard to use any current VR headset for more than an hour or so because of eye strain.
- VikingCoder 9y agoI think the top flaws with those things (I authored a ton of VRML back in the day) were: 1) VR didn't actually exist yet. 2) Unreal Engine is beautiful, and didn't exist yet. 3) Bandwidth sucked (and still sucks a lot for many people). I think you're completely wrong that "nobody wants this after they've tried it." I'm essentially describing Steam VR, and Oculus Home... except I also want hyperlinking between the experiences, and I want the App to download and install much more like how a Browser works than how Steam and Oculus Home works... Which would be aided a lot if we just used one damn engine (Unreal Engine) for everything, rather than having to install the full engine for every World. Eye strain: I'm very hopeful that Magic Leap or other Light Field Displays will help. Also, okay, so, VR is amazing for an hour. =)
- domevent 9y agoSorry to say that MAgic Leap’s only relation to light fields is in their marketing and now defunct patents. Their actual product apppears to be a less impressive early Hololens.