11 ms·
The rule of three/five is probably the most tedious thing to deal with in modern C++. Assuming all your member variables are C++ types it's not TERRIBLE, you sh
by snuxoll 9y ago
The rule of three/five is probably the most tedious thing to deal with in modern C++. Assuming all your member variables are C++ types it's not TERRIBLE, you should be able to handle everything in the initialization list (using std::move for the move constructor) - but it's still easy to forget to initialize a member.
This is one area where Rust really makes life much easier.
- Too 9y agoUse rule of zero as far as possible. All the tedious stuff that comes with rule of five should be isolated to very few components in your code.