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I'm confused about how it's hard to craft transmute trickery to eliminate overhead. Transmute should be zero-overhead...
by pcwalton 9y ago
I'm confused about how it's hard to craft transmute trickery to eliminate overhead. Transmute should be zero-overhead...
- therein 9y agoIt is the mental and the syntactic overhead. For a simple reference to say my framebuffer can become more complicated than they should need to be.