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The problem with doing this, which I have seen before on other app stores, is that making something free and then charging for it makes your app look much more
by jlgosse 16y ago
The problem with doing this, which I have seen before on other app stores, is that making something free and then charging for it makes your app look much more valuable than it actually is.
For example, if you release a free iPhone application, and it gets downloaded a million times, with 50000 reviews, and then you make it cost $0.99, won't people think the app is some amazing app that millions of people have bought, so then you're more likely to buy it? There's no true indication that the app was free initially, so you don't really know.
- ryandvm 16y agoTrue enough, but it's not rocket science to use separate counter/review tables for each mode. If the app is free, show the free download counter and reviews; and so on. While we're requesting Android enhancements - how about we let the developer select the return policy. 24 hour return works great for utilities and day-to-day apps, but is really hurting the cheap game market.
- jlgosse 16y agoI agree with this. Actually, I will agree with it once Google allows Canadians to actually submit paid apps. What a joke!