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I have jumped around platforms quite a bit, and I try to use the IDEs that are available (right now I have XCode and PyCharm open on a Mac), but there is a stee
by mannykannot 9y ago
I have jumped around platforms quite a bit, and I try to use the IDEs that are available (right now I have XCode and PyCharm open on a Mac), but there is a steep learning and setup curve, and I usually don't have the time to work through a start-from-scratch tutorial, at least not initially. I am familiar with the sinking feeling that comes with realizing that my last hope is to use the search feature of the product's own help system, as it is so rarely productive.
Stack Exchange often makes the difference, but unfortunately many of both the questions and their answers are version-specific, but do not state the version they apply to.
There is a real art to making an IDE in which how to do all the common things is easy to find, and all the more esoteric features are discoverable. Maybe game designers could help?
- oblio 9y agoI've found that many IDEs can just copy keymaps from one another. That makes things A LOT easier during the transition period. I also like to play with the UI, they're generally quite configurable, you can move windows, panels, show/hide buttons, etc. By using these two tricks I generally get the core stuff quickly and then I branch out.