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This is running on an Ocean type cartridge as a storage, which is considered stock Hardware in the demo community, as stated in the article. If no additional de
by tonysavon 9y ago
This is running on an Ocean type cartridge as a storage, which is considered stock Hardware in the demo community, as stated in the article.
If no additional device can be "accepted", then all of the demos mentioned in this thread should be disqualified too, because they use a disk drive.:-)
In general, the technology showcased in this demo of course would work also playing the song from RAM, it would just be a bit too short :-)
- cromwellian 9y agoI don't disagree that commercially available REUs were fair game, but a vanishingly small number of C64 owners had them, while a very large number of C64 owners had either datasettes or 1541s. This doesn't take away from the demo, but if say, EA, Epyx, or Activision were going to ship a game that played music like this, they would have had to fix it in 64k. So it's even more impressive when I see stuff that a typical home computer could have seen in 1983. I remember the first few times I heard digi-mods on the C64, like Rob Hubbard's Skate or Die game intro (https://www.youtube.com/watch?v=vqRXxPl6bXA https://www.youtube.com/watch?v=vqRXxPl6bXA) and it absolutely blew me away. Full screen video + audio like that Onslaught Demo would have given me a heart attack.
- vardump 9y ago> I don't disagree that commercially available REUs were fair game This doesn't use REU. This uses a simple banked (EEP)ROM cartridge.
- tonysavon 9y agoWe are not talking about REUs here, as clearly stated in the article. We are talking about Ocean Type Cartridges, which were available in the 80s. And yes, they where ROM, not RAM, and yes, they came in those sizes. 16Mb ram expansions did not exist, 1Mb ROMs did exist