3 ms·
Nice touch, especially on two subtle items: 1. The centers of rotation aren't fixed, i.e. when you see the side profile, they're much closer together. I think
by allanbreyes 9y ago
Nice touch, especially on two subtle items:
1. The centers of rotation aren't fixed, i.e. when you see the side profile, they're much closer together. I think this makes it easier to compare them side-by-side, especially when trying to compare thinness.
2. Rotation is restricted to only two axes (vs. all three). It's surprisingly difficult to control a 3-axis gimbal with only 2 axes on a screen. For those who aren't familiar with 3D CAD/modeling, try orienting this gimbal simulation [0] in an arbitrary angle (or doing a barrel roll). Restricting it to two axes also keeps the models from going into orientations that probably aren't very useful for the user.
I don't know the first thing about "3D UX," but I thought they were good, albeit subtle, interface decisions.
[0] http://www.ctralie.com/Teaching/COMPSCI290/Materials/EulerAnglesViz/ http://www.ctralie.com/Teaching/COMPSCI290/Materials/EulerAn...
- binkies3d 9y agoThanks for the nice words: it is actually pretty tricky to get this right. What works on "paper" often feels very weird in reality. Restricting the navigation in this way allowed us to minimize the chance that you get lost in a weird pose and it also makes sure that the phones will always stay within a certain region of the screen.