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This was mentioned in the article of course, but it bears repeating. I don't think there's any way around doing extra work when you target another platform. The
by chadgeidel 16y ago
This was mentioned in the article of course, but it bears repeating. I don't think there's any way around doing extra work when you target another platform. The UX guidelines for the Android and iPhone are different and you want to work within those guidelines.
HTML5 may be a way out of this, since the user is in a different contextual frame of mind, but if you want folks to think it's an "app" then you should still be aware of (and target) specific UX recommendations.
- davidedicillo 16y agoI agree. While having to design once for both platforms could be great for the designer, it isn't for the user. Following the guidelines of the specific platform cut enormously the learning curve and makes the use of the app more natural. Just think about all the fuss about the three buttons in iTunes 10 placed vertically instead of horizontally, moving away from the standard position.