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I remember Mono with AOT compilation had some limitations regarding generics in the past, but maybe this has been solved since then.
by ngrilly 9y ago
I remember Mono with AOT compilation had some limitations regarding generics in the past, but maybe this has been solved since then.
- pjmlp 9y agoYes Mono has some limitations, but it isn't 100% like the iOS Xamarin compiler. http://www.mono-project.com/docs/advanced/aot/ http://www.mono-project.com/docs/advanced/aot/ In any case, a limited form of generics is better than not having any at all. They don't need to provide a turing complete implementation of generics, even a basic one like CLU had would already be an improvement. Using go generate feels like the old days, writing generic code in C and C++ with pre-processor tricks.
- ngrilly 9y agoI agree. I hope the Go team will tackle this issue, when they are done with dependency management.