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This eerily reminds me of how Valve Corporation handled the now abandoned Source engine, and it's 2004, 2007, and 2013 mainline public SDK branches. After this
by andrewmcwatters 9y ago
This eerily reminds me of how Valve Corporation handled the now abandoned Source engine, and it's 2004, 2007, and 2013 mainline public SDK branches. After this experience, I will absolutely not consider using closed engines. The feeling of putting years of work into a project on a closed engine only to run into issues further down the line that cannot be resolved by proprietary roadblocks caused by the engine's company changing direction instills a burn that you cannot heal from and takes away a sense of innocence on a hobbyist platform.
- pheldagryph 9y agoAny suggestions for open engines with some similarity to the tools provided in Unity3d, Lumberyard/Crytek, or Unreal4?
- digitalether 9y agoCheck out Godot! It Looks very promising. I mess around with MonoGame but will look at switching over once they fix some of the bugs with the newly added c# support.